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Fire emblem fates conquest

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Conquest sees Corrin - the default name for your hero, but you can name them whatever you fancy - stick with the family that raised him but in doing so betrays and becomes an enemy of his birth family. Going one way will in some sense leave the other hostile, and with this being a Fire Emblem there's of course going to be conflict. This is where the Fire Emblem Fates universe splits: the player can return to their original homeland, Hoshido, or stick with Nohr, who actually raised you. You've lived in the land of Nohr for as long as you can remember, but through the course of the prologue, which is identical across the releases, you learn that as a child you were kidnapped from another country, Hoshido, and are urged to return. Birthright is no slouch of a game, but its pared-back design brings with it its own challenges, which are detailed in our review for that version.Īll three games open the same way - you create your character from various pieces and are then thrown into a prologue. Conquest, the subject of this review, is the inverse of Birthright: It's a more hardcore Fire Emblem experience for fans who know exactly what to expect from the series and want a solid challenge.Ĭonquest's design is more comparable to the vastly successful Awakening, whereas Birthright is more of a watered down version of that experience.